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Home / Courses / Designing for Children - Play and Learn / Play Theories and Design

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  • Design Course

    Designing for Children - Play and Learn

    Play and Learn
    by
    Aakash Johry
    IDC, IIT Bombay
    Play Theories and Design
     
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      Play has been recognised as one of the most significant activities in childhood, playing a critical role in the development of children. While play manifests in different forms as the child grows, its definition remains elusive, often being seen as a uni-dimensional concept in the past. A contemporary definition of play does not simply look at the absence or presence of play but rather looks at a continuum or gradability using the handle of ‘playfulness’, such that an activity could be more or less playful depending on a set of dispositional characteristics which are present like intrinsic motivation, non-literality, means v/s ends, active engagement, positive affect, etc. Moreover, recent definitions have conceptualized playfulness as a dynamic entity which is dependent on the context. Thus, understanding playfulness as context-dependent and multi-dimensional, allows for the possibility of design interventions to increase the playfulness in an activity/artefact.

      Having been extensively studied from a long time, there are a plethora of play theories and classifications. Some of these selected theories and classifications are briefly discussed below, which are interesting from the point of view of using them in design applications.

      Caillois’s Attitudes in Play Experience

      Csikszentmihalyi’s Flow Theory

      Apter’s Reversal Theory

      Play Pyramid by Kudrowitz and Wallace

      • Play Theories and Design
        • Caillois’s Attitudes in Play Experience
        • Csikszentmihalyi’s Flow Theory
        • Apter’s Reversal Theory
        • Play Pyramid by Kudrowitz and Wallace
      • Learning Theories and Design
      • References
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      Creating Digital-learning Environment for Design



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